Tuesday, 13 November 2012

The Brief

I firstly need to analyse the brief itself so that I know exactly what to research and what will help me produce the game.

Create an interactive learning experience in the form of a game using Flash and Actionscript. This game is for use in schools as a preparation activity for pupils prior to their visit to the museum. 

Key Stage 3 (11-14 years) Science: Don’t get caught in the web

What goes on around the coral reef? Help us manage our coral reef species by discovering the feeding relationships between them. Provide an opportunity for Key Stage 3 pupils to study predator-prey relationships and explore a functioning food web.

I've highlighted what I think are the most important aspects of the brief that I need to concentrate on.

interactive - This means that my flash game needs to have a high level of interactivity for the player, and not be boring.

learning - This means I need to make sure that whatever I do, there is a high importance on the learning aspect of the game. So I don't want a highly interactive game where you don't learn anything, but I also don't want a game where you learn lots but the player is very aware of it and feels bored.

Key Stage 3 (11-14 years) - This means I need to consider my target audience at all stages, considering what kind of games they enjoy playing, and the kind of visuals that might appeal to them. But I also don't want to be too patronising.

predator-prey relationships and explore a functioning food web - Finally this means I need to include the basic facts and information that are required in the game, which means I might have to swat up a bit again on food chains and coral reefs!

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